Lesson Plan: Is Your Child A Digital Addict?
II. While Reading Activities
- *Kindle A Kindle is a small hand-held electronic device for reading books, which has been developed by online retailer Amazon. Rather as you download an iPod or MP3 player with music, you download books (via wireless technology) on to a Kindle and read them on it. The latest model is the Paper white, which has a touchscreen, and is available from December 2012.
- outraged |ˈoutˌrāj| noun an extremely strong reaction of anger, shock, or indignation: her voice trembled with outrage. • an action or event causing anger, shock, or indignation: the decision was an outrage.
- creepy |ˈkrēpē| adjective (creepier, creepiest) informal causing an unpleasant feeling of fear or unease: the creepy feelings one often gets in a strange house.
- scenario |səˈnerēˌō| noun (plural scenarios) a postulated sequence or development of events: a possible scenario is that he was attacked after opening the front door.
- progeny |ˈpräjənē| noun [treated as singular or plural] a descendant or the descendants of a person, animal, or plant; offspring: the progeny of mixed marriages.
- tantrums |ˈtantrəm| noun an uncontrolled outburst of anger and frustration, typically in a young child: he has temper tantrums if he can’t get his own way.
- Transitions |tranˈziSH(ə)ntranˈsiSH(ə)n| noun the process or a period of changing from one state or condition to another: students in transition from one program to another | a transition to multiparty democracy.
- excruciating |ikˈskro͞oSHēˌādiNG| adjective intensely painful: excruciating back pain.
- persona |ˌpərˈsōnə| noun (plural personas or personae |-ˈsōnē| ) the aspect of someone’s character that is presented to or perceived by others: her public persona. In psychology, often contrasted with anima.
- **immersive providing, involving, or characterized by deep absorption or immersion in something (such as an activity or a real or artificial environment) … when game designers began creating realistic, immersive game environments such as World of Warcraft.—
New Oxford American Dictionary
Grammar Focus: Word -Recognition
Dr. Hiniker still suggests that parents give their kids warnings, but recommends that families involve children in the process by letting them choose when warnings will happen (10 minutes vs. 5 minutes before screen time is over, for example), and then letting them set the timer and weigh in on which activity to do when the video or game is over.
- Meghan Cirrito a stay-at-home mother of two boys, ages 5 and 8, and a community activist in Long Island City, Queens. “They’re completely outraged, shouting about how unfair life is and how mean I am.”
- Rebecca Rialon Berry, Ph.D., a clinical assistant professor in the department of child and adolescent psychiatry at N.Y.U. Langone Health. “The intense sounds, colors and rapid movement of digital content can make it much more immersive and entrancing than the real world — and therefore much more difficult to disengage from.”
- Dr. Dimitri Christakis, M.D., M.P.H., director of the Center for Child Health, Behavior and Development at Seattle Children’s Research Institute. “It is intensely gratifying. Plus, many apps and video games give rewards in the form of points or virtual stickers, and getting those rewards can be fun.”
- The American Academy of Pediatrics. “Recommends that children younger than 18 to 24 months not be exposed to digital media.”
- Paul Donahue, Ph.D., a clinical psychologist in Scarsdale, N.Y. “It helps to make screen time a predictable and scheduled part of children’s routines.”
- Sarah E. Domoff, Ph.D., an assistant professor of psychology at Central Michigan University. “It is almost Pavlovian. And it may seem like a no-brainer, but don’t try to end kids’ screen time when they’re in the middle of a game or video.”
- Jenny Radesky, M.D., assistant professor of pediatrics at the University of Michigan. “Parents need to stay strong and stick to their plan even when faced with vociferous whining.”