Answer key: Dyslexia and video games.

Lesson plan: Video Games: A Possible Cure for Dyslexia?

II. While Reading Activities

Word Inference

  1. disabilities  |ˌdisəˈbilitē|  noun ( pl. disabilities ) a physical or mental condition that limits a person’s movements, senses, or activities.
  2. require  quire |riˈkwīr|  verb [ with obj. ]- need for a particular purpose: three patients required operations | please indicate how many tickets you require.
  3. significantly  |sigˈnifikəntlē|  adverb- in a way that has a particular meaning: [ as sentence adverb ] : significantly, he has refused to give a straight answer to this question.
  4. stimuli  |ˈstimyələs|  noun ( pl. stimuli |-ˌlī| ) a thing or event that evokes a specific functional reaction in an organ or tissue: areas of the brain which respond to auditory stimuli.
  5. association |əˌsōsēˈāSHən, -SHē-| noun- (usu. associations) a mental connection between ideas or things: the word bureaucracy has unpleasant associations.
  6. malfunctions |malˈfəNGkSHən| verb [ no obj. ] (of a piece of equipment or machinery) fail to function normally or satisfactorily: the unit is clearly malfunctioning.
  7.  process |ˈpräˌses, ˈpräsəs, ˈprō-| verb [ with obj. ] perform a series of mechanical or chemical operations (something) in order to change or preserve it: the various stages in processing the wool.
  8. typical |ˈtipikəl| adjective-informal showing the characteristics expected of or popularly associated with a particular person, situation, or thing: It was a cold, and windy day.Typical winter weather.
  9. asymmetry |āˈsimitrē|  noun ( pl. asymmetries ) lack of equality or equivalence between parts or aspects of something; lack of symmetry.
  10. visual al |ˈviZHo͞oəl| adjective of or relating to seeing or sight: visual perception.

Source: New Oxford American Dictionary

Reading Comprehension

True /False/NA-Statements

  1. F- Most parents prefer that their children pick up a book rather than a game controller.
  2. T- For kids with dyslexia action video games may be helpful.
  3. F- Dyslexia is one of the most common learning disabilities.
  4. NA-Dyslexia was identified in the U.S. 20 years ago.
  5. T- An estimated 5 to 10 percent of the world’s population is affected by dyslexia.
  6. F- Researchers at Oxford University say dyslexia is more of an attention issue.
  7. F- Scientists today still don’t agree on what causes dyslexia.
  8. T- One theory says it has to do with a faulty nerve pathway from the eyes to the back of the brain.
  9. F-There is no immediate cure for dyslexia.
  10.  F- Some people may appear to lack focus, but that doesn’t necessarily signal that they have attention problems.

 Grammar Focus

Structure and Usage

I-(2)-Dyslexia is one of the most common learning disabilities

II-(2)-These video games require you to respond very quickly.

III- (2)- As human beings we prefer visual stimuli.

IV. Listening Activity   

True /False/NA-Statements

  1. T- When most people think of  dyslexia they think of seeing letters and words backwards.
  2. F- People with dyslexia see things the same way as everyone else.
  3. F- People with  dyslexia have trouble manipulating language.
  4. T- People with dyslexia will spell words phonetically.
  5. T- People with dyslexia  have to spend time  decoding.
  6. F- Dyslexia runs in families at varying levels.
  7. NA Children are more likely to get dyslexia.
  8. T- Picasso, Muhammed Ali, Cher,  Whoopi Goldberg, and Steven Spielberg all have some form of dyslexia.
  9. NA Cher has treated her dyslexia.
  10. T-People with dyslexia can physically change their brains and improve their reading.